Science Fiction & Fantasy Games
is the ORIGINAL Adventure game in worlds of the strange
In DUNGEONS & DRAGONS Vow are a Wizard,
a Hero, an Elf or, perhaps, a Dwarf. You
adventure in eerie tunnels deep beneath the earth
in search of treasure and magic. But fearsome
monsters — Ores, Troiis , Wights, Dragons and
worse — must first be defeated. A truly unique
game which allows you to unleash your
imagination and make your fantasy world
In this adventure game set in the far flung future,
you are an adventurer on the frontiers of space,
exploring new worlds and winning fame and
fortune. You have the weapon skills, knowledge
and experience to journey in a universe limited
only by your own imagination, encounter and
defeat hostile aliens, and learn new technologies.
You will be the stranger in a strange land in
Traveller, the ultimate in science fiction games.
SCIENCE FICTION & FANTASY
Citadel Miniatures exciting new ranges
superbly detailed miniature metal figures
be available on our stand.
NEW TO FANTASY GAMING?
Send 30p in stamps + large stamped (10p)
addressed envelope for our illustrated games
catalogue, full pricelists, details of White Dwarf
magazine and Citadel figures, and explanatory,
SEE THESE GAMES AND MORE
ON OUR STAND AT
1 Dalling Road, London W6
Tel: 01-741 3445
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. THE GAME OF TIME
In my past days of the future it came to be that a certain Time-Lord
invented "4th Dimension", mirroring his exploits and battles. He
once played it during the hour of Time-Worship, and when brought
before the Time-Elders for this crime, he explained that it was his
way of praying. When he saw the sixty sections he thought of the
seconds in a minute and minutes in an hour. The twenty-four pieces
reminded him of the hours in a day, while the twelve Blue pieces
became the months, and the four playing circles the seasons in a
year. The three Time-Warp circles represent the old way of being
Time-Trapped in three dimensions.
The Time-Elder wept when he heard this story, and pardoned the
Time-Lord. In his wisdom he sent him to the distant past to spread
the gospel of 4th Dimension, so that in the future Time-Worship
would be better understood.
This story will be true. I should know, for I was that Time-Lord.
In 4th DIMENSION (4D), you are a mighty Time-Lord, and your powerful
army of Guardians, Rangers, and Warriors stands ready to do battle.
Your opponent is equally strong, and knows that only one of you will
survive this conflict of time and space; for you are both Time-Lords,
able to alter the fabric of reality, and there is room in the
Universe for only one with such power
4D has just been launched in the U.S.A.
by TSR Hobbies Inc., while a full range
of 4D sets are produced in Great Britain
by J.A. BALL & CO., 56 COMMERCIAL ROAD,
SWINDON, WILTS. SN1 5PF.
Send 50p for "card" 4D set, or S.A.E.
for price list.
"I was just a chess player, until
I discovered 4th Dimension."
The effect is Time-shattering.
V\fe ne^er cuoid the issues.
With THRUST—SF IN REVIEW, we've built our
reputation on never failing to take a close look at the
most sensitive and controversial issues concerning
science fiction, and continue to receive the highest
praise and most heated comments from professionals
and fans alike in the sf field.
THRUST'S regular features include columns by
such authors as Ted White, Charles Sheffield, John
Shirley, Dave Bischoff and Chris Lampton. Our
uniquely frank feature length in-depth interviews
have included sf personalities such as Harlan Ellison.
Keith Laumer, John Brunner, Fred Pohl, Ted White,
Norman Spinrad, Kirby McCauley, Theodore
Sturgeon, Joe Haldeman, and C J. Cherryh. Our
special guest features have included such articles as
"Harlan Ellison vs. the Spawning Bischii" by Dave
Bischoff, "Why I Am Not Announcing That I Am
Leaving Science Fiction" by Norman Spinrad. and
"On The Future" by Isaac Asimov.
IN THE SUMMER 1979
. CHAEL BISHOP
JESICA SALMONSON i
■ DON DAMMASA
Enclosed is $_. for:
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USA, $I3.00 foreign)
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d no. 3
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SCIENCE FICTION* REVIEW/
THE TIME GAME